After Battlefront 2 Disaster, DICE Is Taking Battlefield 5 In A New Direction

With Battlefield 5‘s release being less than a week away (November 15th), it’s time to talk about game developer DICE’s newest game.


The Battlefield series is notorious for its large-scale war-based gameplay that often incorporates the use of vehicles, in-game objectives, and different soldier classes. It strays from the Call of Duty franchise by creating a more realistic, gritty feel behind the controls.


Fans of the series have waited quite a while for a new Battlefield title; the last game was Battlefield 1, which was released more than two years ago. However, they’ll be pleased to know that DICE is learning from previous mistakes made in its other titles.


Last year DICE released the remake of its classic game, Star Wars: Battlefront II, which sparked major controversy due to its in-game progression system. The game’s multiplayer was heavily based around upgrading each character’s attributes with ‘Star Cards’, which were acquired through random loot crates. They were practically Overwatch loot boxes that give you in-game advantages instead of cool skins.



When it was announced that these loot crates could be purchased with real-world money DICE received so much criticism that they decided to do away with the monetary prices and make them purchasable through in-game currency. Still, in order to compete, players were forced to pour hundreds of hours into the game and hope to find the Star Cards they were looking for in random crates.


It took months for DICE to see that this system was killing the game; not many people were willing to play the game enough to level up their characters. Finally in March, nearly five months after the game’s release, DICE issued a massive update that allowed players to use experience points earned in multiplayer to purchase Skill Points, which could then be used to buy the specific Star Cards needed for a specific hero, weapon, or class.


Battlefield 5 will continue to distance itself from a ‘pay-to-win’ style of in-game progression. All of the items that players can buy in-game are strictly cosmetic, which means that they will not alter anything about the gameplay itself. In fact, there is no form of a real-money microtransaction system in the game as of yet, so all items can only be unlocked through playing the game.



The items themselves can be purchased with an in-game currency called Company Coin or earned through Shipments. Company Coins are earned through leveling up and can be used to buy bits and pieces of an outfit or gun skin, or a whole set. Shipments are rewards that players obtain for achieving certain tasks in-game, such as leveling up a certain class or gun. These rewards can vary from a new outfit for a class to a new camo for the gun that a player has leveled up, but they are strictly cosmetic.


While the only purchasable items are cosmetic add-ons, don’t worry, there is a plethora of unlockable weapons and equipment earned through leveling up each class. Unfortunately for the pay-to-win players out there, you’re going to have to play this game to get an edge on the competition.


We’re looking forward to getting our hands on Battlefield 5, but it looks like we’ll have to wait for the 20th. DICE might be doing away with microtransactions, but they’re still charging an extra $20.00 to play the game on its official release date November 15. Thankfully no one can get an in-game edge in those five days.




Photo Courtesy: Gamespot, Wccftech, DICE

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