It can be safely asserted that Monster Hunter World is a monstrous success worldwide (pun intended). The game’s PC launch pushed its overall sales past the 10 million mark, which is insane. The game came out on PC a little over a week ago and I’ve probably already sunk in more than 30 hours, which is more time than I’ve put into a game during its launch week in a long time. But what makes it so addicting? Psh, I’m not addicted, you’re addicted.
First released in January of this year, Monster Hunter World has seen thousands of players, old and new, jumping online to team up and hunt monster behemoths. Or if you’re like me, attempt it solo because there’s more reward money that way. I’ve never been much of a fan of the series myself, only briefly trying Monster Hunter Freedom Unite on the PSP, so I’m no veteran of the series.
However, I am glad that I was convinced to pick up World, as the game is fun in more ways than one. Bottom line, it doesn’t feel mundane or repetitive, as one may assume if they were told the game is all about hunting monsters over and over again.
In fact, I would go as far as calling Monster Hunter World the Game Of The Year, despite the fact that there are some big titles releasing later this year. That’s just how great the game is in my opinion.
But let’s stick with the facts. In June, Capcom stated that the game sold over eight million copies from the console version alone; meaning in the first week the game sold over 2 million copies on PC. This is a huge difference from previous titles like Freedom, where the game only sold three and a half million copies worldwide. While comparing Freedom to World isn’t exactly comparing apples to apples, it just goes to show that the popularity of this title has definitely grown.
But what makes World more popular than its previous titles? Why exactly is this version gaining more traction worldwide than ever before? Even some of my close friends who have never played the series before are enjoying themselves immensely.
That’s just it: it’s beginner friendly. Capcom went down a list of changes from big to small that they believed would make the game more enjoyable for new players. From altering how the range weapon system works to no longer making players manually send harvested materials to their item boxes, these changes are what make the game so enjoyable.
Other notable differences are how effortless it is to progress through the story. In previous titles, there would be mundane quests that would require a player to kill 10 specific monsters or collect 10 specific herbs. In World, all of the main quests are meaningful and unique. All of the quests that make players grind for seemingly no reason are all optional now.
However, the biggest, most enjoyable change of all is the addition of the tracking fireflies. In Monster Hunter World, a hunter must learn to find the tracks of their prey. Once a player collects enough of a monsters’ tracks (footprints, markings on walls, feathers) they can use their tracking fireflies to lead them directly to the monster’s location. This itself is a huge upgrade from previous titles as I feel it adds to the element of hunting.
As the name suggests, Monster Hunter is all about hunting a monster down so that you can harvest it to make better gear. Gone are the old days of blindly stumbling around, looking for a monster and finally happening upon one randomly. Now it’s all about looking for clues. All of these findings contribute to a research level, which helps determine how quickly a monster can be found.
I can safely say from experiences with my online friends that if you’re interested in the Monster Hunter games, this is the game to get involved in. It’s quick, it’s fun, and has massive maps that contain regions that are uniquely different from one another.